» July Minijam (Flotsam in the darkness)
July Minijam (Flotsam in the darkness)
So the result of the first minijam from my
First off, I totally liked it, it was great seeing
all the creativity, I absolutely do not care if something doesn't work,
I think everybody did great. It was also funny to hear the total
chaotic noise when people were brainstorming and then the silence when
people were realizing "Oh no, it's almost time, but I still want to
stick this in the game!".
The themes were light
& darkness, pixelart, retrostyle & what's in the
How did we get from theme to
This time I worked in a team of three java
programmers and one bad artist (myself).
We started out by
brainstorming about the themes in general for quite a while, immediately
coming up with Schroedinger's cat. And more stuff like quantum boxes,
alone in the woods with a lighthouse, having to survive in the dark, an
employee of an amazon.de warehouse that gets locked in the dark by his
mean boss and panicking and going insane in the dark.
sort of brainstormed around the mechanics, which I think was a total
plus from a pragmatic perspective. After we got those basic elements
down we searched for a story or theme to go with
We finally settled on the aftermath of an
airplane crash. You are alone, floating on a piece of wreckage between
the flotsam. You quickly realize there are seamonsters in the dark and
that you'll need to stay in the light to survive.
weren't able to get all of it into the game but this was the first
minijam for all of us.
- For myself, as the graphics artist, I
first created placeholder art to give the programmers a very quick
impression of what it was going to look like. After that I did a pass
that was a little more serious. The downside of that was that I spent
too much time on the placeholder art. The plus side was that we decided
to change the lighthouse graphic because we thought it would fit better
with the lightbeam rotating mechanic.
- We sort of brainstormed
on the mechanics, that was very pragmatic and ensured we knew exactly
what work needed to be done. Story was tacked on after that (apologies
to all the game writers out there).
- Disco lighthouses are
cool, even if they were not made on purpose. The world would be a better
place with more of them around.
Below are some of the graphics I made. You can
also download them in a zip
file and use them in future jams yourself. My work in this jam
is public domain.
of the final graphics (more in the zip)
Category: Experiments |
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